The Sega Genesis was one of the two great 16-bit systems of it's time, the other being the Super Nintendo. As Sega was not able to obtain the trademark in the US, the unit was called Genesis there. The Genesis had two major addons: a 32-bit extension called 32X and a CD-ROM drive called Mega CD.
Sega Genesis
Sega Genesis & 32X
Sega Genesis & MegaCDPermalink
The java.lang.invokepackage contains dynamic language support provided directly by the Java core class libraries and virtual machine. Java.lang.management: Provides the management interfaces for monitoring and management of the Java virtual machine and other components in the Java runtime. Java for windows 7 32 bit download free download - Windows 7 (Professional), Java Development Kit (32 bit), nVidia Graphics Driver (Windows Vista 32-bit / Windows 7 32-bit / Windows 8 32-bit),.
We should also point out that at some point a Sega Master System converter was released that allowed it's games to be used on the Genesis.Genesis Specs:
32X Specs:
| Mega CD Specs:
|
Sega Genesis
Sega Genesis & 32X
Sega Genesis & MegaCDPermalink
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LOCAL_PATH := $(call my-dir) |
include$(CLEAR_VARS) |
GIT_VERSION ?= ' $(shell git rev-parse --short HEAD || echo unknown)' |
ifneq ($(GIT_VERSION),' unknown') |
LOCAL_CFLAGS += -DGIT_VERSION='$(GIT_VERSION)' |
endif |
LOCAL_MODULE := retro |
R := ../ |
FR := $(LOCAL_PATH)/$(R) |
use_cyclone = 0 |
use_fame = 0 |
use_musashi = 0 |
use_drz80 = 0 |
use_cz80 = 0 |
use_sh2drc = 0 |
use_sh2mame = 0 |
use_svpdrc = 0 |
asm_memory = 0 |
asm_render = 0 |
asm_ym2612 = 0 |
asm_misc = 0 |
asm_cdmemory = 0 |
asm_mix = 0 |
ifeq ($(TARGET_ARCH),arm) |
LOCAL_ARM_MODE := arm |
ifeq ($(NEON_BUILD),1) |
LOCAL_ARM_NEON := true |
endif |
use_cyclone = 1 |
# texrels, -perf ~~8% |
use_drz80 = 0 |
use_cz80 = 1 |
use_sh2drc = 1 |
use_svpdrc = 1 |
# asm_memory = 1 # texrels, -perf negligible |
asm_render = 1 |
# asm_ym2612 = 1 # texrels, -perf ~~4% |
asm_misc = 1 |
# asm_cdmemory = 1 # texrels |
asm_mix = 1 |
# for armeabi to build... |
CYCLONE_CONFIG = cyclone_config_armv4.h |
$(cleantarget):: |
$(MAKE) -C $(FR)cpu/cyclone/ clean |
else |
use_fame = 1 |
use_cz80 = 1 |
use_sh2mame = 1 |
endif |
# PD is currently not strict aliasing safe |
LOCAL_CFLAGS += -fno-strict-aliasing |
# sources |
SRCS_COMMON := |
DEFINES := |
ARCH := $(TARGET_ARCH) |
include$(R)platform/common/common.mak |
LOCAL_SRC_FILES += $(SRCS_COMMON) |
LOCAL_SRC_FILES += $(R)platform/libretro/libretro.c |
LOCAL_SRC_FILES += $(R)platform/common/mp3.c |
LOCAL_SRC_FILES += $(R)platform/common/mp3_dummy.c |
# zlib/unzip |
LOCAL_SRC_FILES += $(R)zlib/gzio.c $(R)zlib/inffast.c $(R)zlib/inflate.c |
$(R)zlib/inftrees.c $(R)zlib/trees.c $(R)zlib/deflate.c |
$(R)zlib/crc32.c $(R)zlib/adler32.c $(R)zlib/zutil.c |
$(R)zlib/compress.c $(R)zlib/uncompr.c |
LOCAL_SRC_FILES += $(R)unzip/unzip.c |
LOCAL_C_INCLUDES += $(R) |
# note: don't use -O3, causes some NDKs run out of memory while compiling FAME |
LOCAL_CFLAGS += -Wall -O2 -ffast-math -DNDEBUG |
LOCAL_CFLAGS += $(addprefix -D,$(DEFINES)) |
LOCAL_LDLIBS := -llog |
include$(BUILD_SHARED_LIBRARY) |
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