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In D&D, the Core Books are the Player's Handbook, the Dungeon Master Guide and the Monster Manual. The rest should not be considered necessary for running a game. You describe the surroundings, manage the plot, and administer all of the elements of the game, including determining the outcome of battles between players and dungeon dwellers.
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Hey everyone, I am new to D&D and really all RPGs in general and I just picked up a copy of the Player's Handbook (5e) because I really want to play. I am going to try and get my roommates to play with me so I will want to run a few games to get them used to it and into the hobby. I am pretty excited about DMing and will hopefully someday get the book but for right now I am wondering if it is possible to run a game or two without having to purchase the Dungeon Master's Guide. Thanks!
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The term Dungeon Master (DM for short) was coined by Dungeons & Dragons© in the early 70s, but has now become a catch-all term for anyone who runs a role-playing game (RPG). Technically, the title DM applies to Dungeons and Dragons, whereas GM (Game Master) refers to the 'DM' of an RPG other than Dungeons and Dragons. Being a Dungeon Master sounds easy; you control everything and just tell people what they can and can't do, right? Actually, that couldn't be further from the truth. You are charged with both creating the details and challenges of the adventure while maintaining a realistic continuity of events in your scenario. You must also have a good knowledge and understanding of the rules of the game. While a fair DM can make an enjoyable experience for everyone, a poor one can ruin any game. The following information is biased toward D&D, though it is more or less general enough to be applied to any RPG.